Article

Full Audible Range Auralization with a Moving Source or Receiver (vor Ort)

* Presenting author
Day / Time: 24.03.2022, 10:20-10:40
Room: 9-0267
Typ: Vortrag (strukturierte Sitzung)
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Abstract:

Full audible range simulation strategies generally involve filtering a given input signal with sub-bandwidth determined modeling techniques and then recombining the signals into a full bandwidth output. Ideally one could create a 3D model of a system, set appropriate boundary conditions, define source and receiver parameters, and then click a button to calculate a high-fidelity acoustic response. In this challenging scenario, all wave phenomena are accounted for, complex absorbers and diffusers respond appropriately, source directivities are set, and personalized binaural outputs are attained at real-time processing rates. Owing to physical considerations and computational limitations, the divide, conquer, and reunify approach remains relevant at present. This methodology is adopted here with low frequencies handled using a reduced order finite element system which includes frequency dependent impedance boundary conditions. The entire reduced system is retained to enable either moving sources or moving receivers during an online simulation phase. This consideration distinguishes the present approach from methods which load impulse responses or room transfer functions during the combination stage. Pairing this low frequency method with an interactive rate ray-tracing technique may enable accurate and interactive full audible range auralizations. The viability of the approach is demonstrated by considering a small classroom sized volume.

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